Projects

Dragon Age: The Veilguard

Developer: BioWare

Released: October 31st, 2024

Single player action RPG released for PS5, Xbox Series X|S, and PC.

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    • Worked on camera behavior for each player ability, interactable objects, in-mission "look-ats", and UI features (character creator, inventory menu, etc.) to bring them to shipping quality

Battlefield

Developer: Ridgeline Games

Released: TBD

Single player FPS incubation project set in the Apex Legends Universe.

    • Prototyped a suite of dynamic gameplay objects and their interactions with a core player mechanic

    • Worked on objective and encounter systems, player abilities, and mission progression based on high-level design and narrative directives

Apex Universe FPS Incubation

Developer: Respawn Entertainment

Single player FPS incubation project set in the Apex Legends Universe.

    • Prototyped player abilities for combat, traversal, and puzzle gameplay and created small playable levels for each ability to be tested by others

    • Iterated on core mechanics to align the player character with project vision

Halo Infinite (Multiplayer)

Developer: 343 Industries

Released: November 15th, 2021

Free-to-play multiplayer FPS released for Xbox Series X|S and PC.

Awarded “Online Game of the Year” and “Action Game of the Year” at the 2022 DICE Awards.

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    • Pitched and led feature development for “Item Spawners”, “Personal AI”, “Match Flow”, and “Mark” systems

    • Designed new iterations of legacy Halo multiplayer systems “Medals” and “Death Cam”

    • Worked hands-on in the implementation of systems including scripting and authoring camera behavior, scripting events that reward players with fanfare, tuning global spawning behavior of items

    • Level designer on several 4v4 Arena maps

    • Assisted internal and external marketing teams with development of trailers and press kit assets