projects
Dragon Age: The Veilguard | BioWare
Single player action RPG released October 31st, 2024 for PS5, Xbox Series X|S, and PC.
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Worked on camera behavior for each player ability, interactable objects, in-mission "look-ats", and UI features (character creator, inventory menu, etc.) to bring them to shipping quality
Battlefield | Ridgeline Games
Untitled next entry in the long-running Battlefield franchise.
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Prototyped a suite of dynamic gameplay objects and their interactions with a core player mechanic
Worked on objective and encounter systems, player abilities, and mission progression based on high-level design and narrative directives
Apex Universe FPS Incubation | Respawn Entertainment
Single player FPS incubation project set in the Apex Legends Universe.
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Prototyped player abilities for combat, traversal, and puzzle gameplay and created small playable levels for each ability to be tested by others
Iterated on core mechanics to align the player character with project vision
Halo Infinite (Multiplayer) | 343 Industries
Free-to-play multiplayer FPS released November 15th, 2021 for Xbox Series X|S and PC.
Awarded “Online Game of the Year” and “Action Game of the Year” at the 2022 DICE Awards.
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Pitched and led feature development for “Item Spawners”, “Personal AI”, “Match Flow”, and “Mark” systems
Designed new iterations of legacy Halo multiplayer systems “Medals” and “Death Cam”
Worked hands-on in the implementation of systems including scripting and authoring camera behavior, scripting events that reward players with fanfare, tuning global spawning behavior of items
Level designer on several 4v4 Arena maps
Assisted internal and external marketing teams with development of trailers and press kit assets